Rainbow Six: Siege - Tower: Media Centre Reconstruction

Technical demonstration

Once I had finished preparing my references and workspace, I began creating asset packs, this was not only to improve clarity while working, but to also imitate some of the design aspects I'm familiar with.

Wherein with this instance, I acted as not only the set dresser, but also the 3D prop artist and researcher.

I felt this was an important demonstration, to show that I understand the different aspects of scene development but also the responsibilities and roles within the process too.